Personal Information
HyunChul Shin
research interests
International Journal Papers
HyunChul Shin, Lee-Sup Kim
A cost-Effective VLSI Architecture for Anisotropic Texture Filtering in Limited Memory Bandwidth
IEEE Transactions on Very Large Scale Integration Systems , 2006
 
HyunChul Shin, Jinaeon Lee, Lee-Sup Kim
Efficient Edge Function Based Anisotropic Texture Filtering
IEICE Transaction on fundamentals , 2004
 
HyunChul Shin, Jinaeon Lee, Lee-Sup Kim
A Hardware Cost Minimized Fast Phong Shader
IEEE Transactions on Very Large Scale Integration Systems , 2001
 
International Conference Papers
Inho Lee, Joungyoun Kim, Yeonho Im, Yunseok Choi, HyunChul Shin, Changyoung Han, Donghyun Kim, Hyoungjoon Park, Youngil Seo, Kyusik Chung, Changhyo Yu, Kanghyup Chun, Lee-Sup Kim
A Hardware-like High-level Language Based Environment for 3D Graphics Architecture Exploration
IEEE International Symposium on Circuits and Systems, 2003
 
HyunChul Shin, Jinaeon Lee, Lee-Sup Kim
SPAF:Sub-texel Precision Anistropic Filtering
Eurographics/SIGGRAPH Workshop on Graphics Hardware , 2001
 
HyunChul Shin, Jinaeon Lee, Lee-Sup Kim
A Minimized Hardware Architecture of Fast Phong Shader Using Taylor Series Approximation in 3D Graphics
IEEE International Conference on Computer Design: VLSI in Computer Processors , 1998
 
HyunChul Shin, Jinaeon Lee, Lee-Sup Kim
VLSI Implementation of Phong Shader in 3D Graphics
IEEE International Symposium on Circuits and Systems , 1998