International Journal Papers |
HyunChul Shin, Lee-Sup Kim |
A cost-Effective VLSI Architecture for Anisotropic Texture Filtering in Limited Memory Bandwidth |
IEEE Transactions on Very Large Scale Integration Systems , 2006 |
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HyunChul Shin, Jinaeon Lee, Lee-Sup Kim |
Efficient Edge Function Based Anisotropic Texture Filtering |
IEICE Transaction on fundamentals , 2004 |
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HyunChul Shin, Jinaeon Lee, Lee-Sup Kim |
A Hardware Cost Minimized Fast Phong Shader |
IEEE Transactions on Very Large Scale Integration Systems , 2001 |
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International Conference Papers |
Inho Lee, Joungyoun Kim, Yeonho Im, Yunseok Choi, HyunChul Shin, Changyoung Han, Donghyun Kim, Hyoungjoon Park, Youngil Seo, Kyusik Chung, Changhyo Yu, Kanghyup Chun, Lee-Sup Kim |
A Hardware-like High-level Language Based Environment for 3D Graphics Architecture Exploration |
IEEE International Symposium on Circuits and Systems, 2003 |
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HyunChul Shin, Jinaeon Lee, Lee-Sup Kim |
SPAF:Sub-texel Precision Anistropic Filtering |
Eurographics/SIGGRAPH Workshop on Graphics Hardware , 2001 |
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HyunChul Shin, Jinaeon Lee, Lee-Sup Kim |
A Minimized Hardware Architecture of Fast Phong Shader Using Taylor Series Approximation in 3D Graphics |
IEEE International Conference on Computer Design: VLSI in Computer Processors , 1998 |
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HyunChul Shin, Jinaeon Lee, Lee-Sup Kim |
VLSI Implementation of Phong Shader in 3D Graphics |
IEEE International Symposium on Circuits and Systems , 1998 |
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