International Journal Papers |
Byungdo Yang, Lee-Sup Kim, Jinaeon Lee |
A low-power ROM using single charge-sharing capacitor and hierarchical bit line |
IEEE Transactions on Very Large Scale Integration Systems , 2006 |
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Donghyun Kim, Kyusik Chung, Changhyo Yu, Chunho Kim, Inho Lee, Jaewan Bae, Young-Jun Kim, Jinaeon Lee |
An SoC with 1.3 Gtexels/sec 3-D Graphics Full Pipeline Engine for Consumer Applications |
IEEE Journal of Solid-State Circuits , 2006 |
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HyunChul Shin, Jinaeon Lee, Lee-Sup Kim |
Efficient Edge Function Based Anisotropic Texture Filtering |
IEICE Transaction on fundamentals , 2004 |
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Chunho Kim, Simun Sung, Jinaeon Lee, Lee-Sup Kim |
An Image Scaling Algorithm using an Area Pixel Modelodel |
IEEE Transactions on Circuits and Systems for Video Technology , 2003 |
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Jinaeon Lee, Lee-Sup Kim |
A Single-Pass Antialiased Rasterization Processor |
IEICE Transactions on Fundamentals , 2001 |
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HyunChul Shin, Jinaeon Lee, Lee-Sup Kim |
A Hardware Cost Minimized Fast Phong Shader |
IEEE Transactions on Very Large Scale Integration Systems , 2001 |
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Jinaeon Lee, Lee-Sup Kim |
SPARP : A single pass Antialiased Rasterization Processor |
Computers & Graphics , 2000 |
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International Conference Papers |
HyunChul Shin, Jinaeon Lee, Lee-Sup Kim |
SPAF:Sub-texel Precision Anistropic Filtering |
Eurographics/SIGGRAPH Workshop on Graphics Hardware , 2001 |
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Jinaeon Lee, Lee-Sup Kim |
Single-Pass Full-Screen Hardware Accelerated Antialiasing |
Eurographics/SIGGRAPH Workshop on Graphics Hardware , 2000 |
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HyunChul Shin, Jinaeon Lee, Lee-Sup Kim |
A Minimized Hardware Architecture of Fast Phong Shader Using Taylor Series Approximation in 3D Graphics |
IEEE International Conference on Computer Design: VLSI in Computer Processors , 1998 |
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HyunChul Shin, Jinaeon Lee, Lee-Sup Kim |
VLSI Implementation of Phong Shader in 3D Graphics |
IEEE International Symposium on Circuits and Systems , 1998 |
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