International Journal Papers |
Hong-Yun Kim, Changhyo Yu, Lee-Sup Kim |
A Memory-Efficient Unified Early Z-Test |
IEEE Transactions on Visualization and Computer Graphics, 2011 |
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Jae-Sung Yoon, Changhyo Yu, Donghyun Kim, Lee-Sup Kim |
A Dual-Shader 3D Graphics Processor with Fast 4D Vector Inner Product Units and Power-Aware Texture Cache |
IEEE Transactions on Very Large Scale Integration System , 2011 |
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Kyusik Chung, Changhyo Yu, Donghyun Kim, Lee-Sup Kim |
Shader-based tessellation to save memory bandwidth in a mobile multimedia processor |
Computer & Graphics , 2009 |
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Changhyo Yu, Kyusik Chung, Donghyun Kim, Seok-Hoon Kim, Lee-Sup Kim |
A 186Mvertices/s 161 mW Floating-Point Vertex Processor with Optimized Datapath and Vertex Caches |
IEEE Transactions on Very Large Scale Integration Systems , 2009 |
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Kyusik Chung, Changhyo Yu, Donghyun Kim, Lee-Sup Kim |
Memory bandwidth saving by hardware tessellation with a vertex shader |
IEE Electronics Letters , 2009 |
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Changhyo Yu, Donghyun Kim, Lee-Sup Kim |
An Area Efficient Early Z-Test Method for 3D Graphics Rendering Hardware |
IEEE Transactions on Circuits and Systems-I:Regular Papers , 2008 |
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Seok-Hoon Kim, Jae-Sung Yoon, Changhyo Yu, Donghyun Kim, Kyusik Chung, Lee-Sup Kim |
A 36fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine |
IEEE Journal of Solid-State Circuits , 2008 |
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Changhyo Yu, Kyusik Chung, Donghyun Kim, Lee-Sup Kim |
An Energy-Efficient Mobile Vertex Processor with Multithread Expanded VLIW Architecture and Vertex Caches |
IEEE Journal of Solid-State Circuits , 2007 |
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Donghyun Kim, Kyusik Chung, Changhyo Yu, Chunho Kim, Inho Lee, Jaewan Bae, Young-Jun Kim, Jinaeon Lee |
An SoC with 1.3 Gtexels/sec 3-D Graphics Full Pipeline Engine for Consumer Applications |
IEEE Journal of Solid-State Circuits , 2006 |
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International Conference Papers |
Jae-Sung Yoon, Donghyun Kim, Changhyo Yu, Lee-Sup Kim |
A 3D Graphics Processor with Fast 4D Vector Inner Product Units and Power Aware Texture Cache |
IEEE Custom Integrated Circuits Conference , 2008 |
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Kyusik Chung, Changhyo Yu, Donghyun Kim, Lee-Sup Kim |
Tessellation-Enabled Shader for a Bandwidth-Limited 3D Graphics Engine |
IEEE Custom Integrated Circuits Conference , 2008 |
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Changhyo Yu, Kyusik Chung, Donghyun Kim, Lee-Sup Kim |
A 186Mvertices/s 161mW Floating-Point Vertex Processor for Mobile Graphics Systems |
IEEE Custom Integrated Circuits Conference , 2007 |
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Jae-Sung Yoon, Changhyo Yu, Donghyun Kim, Lee-Sup Kim |
Triangle-Level Depth Filter Method for Bandwidth Reduction in 3D Graphics Hardware |
IEEE International Symposium on Circuits and Systems , 2007 |
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Seok-Hoon Kim, Jae-Sung Yoon, Changhyo Yu, Donghyun Kim, Kyusik Chung, Lee-Sup Kim |
A 36fps SXGA 3D Display Processor with a Programmable 3D Graphics Rendering Engine |
IEEE International Solid-State Circuit Conference , 2007 |
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Seunghyun Cho, Changhyo Yu, Lee-Sup Kim |
An Efficient Texture Cache for Programmable Vertex Shaders |
IEEE International Symposium on Circuits and Systems , 2006 |
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Kyusik Chung, Changhyo Yu, Lee-Sup Kim |
A Vertex Cache of Programmable Geometry Processor for Mobile Multimedia Application |
IEEE International Symposium on Circuits and Systems , 2006 |
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Changhyo Yu, Lee-Sup Kim |
A 120Mvertices/s Multi-threaded VLIW Vertex Processor for Mobile Multimedia Applications |
IEEE International Solid-State Circuit Conference , 2006 |
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Changhyo Yu, Donghyun Kim, Lee-Sup Kim |
A 33.2Mvertices/sec Programmable Geometry Engine for Multimedia Embedded System |
IEEE International Symposium on Circuits and Systems , 2005 |
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Donghyun Kim, Kyusik Chung, Changhyo Yu, Chunho Kim, Inho Lee, Jaewan Bae, Joungyoun Kim, Lee-Sup Kim |
An SoC with 1.3Gtexels/sec 3-D Graphics Full Pipeline Engine for Consumer Applications |
IEEE International Solid-State Circuit Conference , 2005 |
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Changhyo Yu, Lee-Sup Kim |
An Adaptive Spatial Filter for Early Depth Test |
IEEE International Symposium on Circuits and Systems , 2004 |
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Inho Lee, Joungyoun Kim, Yeonho Im, Yunseok Choi, HyunChul Shin, Changyoung Han, Donghyun Kim, Hyoungjoon Park, Youngil Seo, Kyusik Chung, Changhyo Yu, Kanghyup Chun, Lee-Sup Kim |
A Hardware-like High-level Language Based Environment for 3D Graphics Architecture Exploration |
IEEE International Symposium on Circuits and Systems, 2003 |
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Changhyo Yu, Lee-Sup Kim |
A Hierarchical Depth Buffer for Minimizing Memory Bandwidth in 3D Rendering Engine : DEPTH FILTER |
IEEE International Symposium on Circuits and Systems , 2003 |
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