Personal Information
Changhyo Yu
research interests
International Journal Papers
Hong-Yun Kim, Changhyo Yu, Lee-Sup Kim
A Memory-Efficient Unified Early Z-Test
IEEE Transactions on Visualization and Computer Graphics, 2011
 
Jae-Sung Yoon, Changhyo Yu, Donghyun Kim, Lee-Sup Kim
A Dual-Shader 3D Graphics Processor with Fast 4D Vector Inner Product Units and Power-Aware Texture Cache
IEEE Transactions on Very Large Scale Integration System , 2011
 
Kyusik Chung, Changhyo Yu, Donghyun Kim, Lee-Sup Kim
Shader-based tessellation to save memory bandwidth in a mobile multimedia processor
Computer & Graphics , 2009
 
Changhyo Yu, Kyusik Chung, Donghyun Kim, Seok-Hoon Kim, Lee-Sup Kim
A 186Mvertices/s 161 mW Floating-Point Vertex Processor with Optimized Datapath and Vertex Caches
IEEE Transactions on Very Large Scale Integration Systems , 2009
 
Kyusik Chung, Changhyo Yu, Donghyun Kim, Lee-Sup Kim
Memory bandwidth saving by hardware tessellation with a vertex shader
IEE Electronics Letters , 2009
 
Changhyo Yu, Donghyun Kim, Lee-Sup Kim
An Area Efficient Early Z-Test Method for 3D Graphics Rendering Hardware
IEEE Transactions on Circuits and Systems-I:Regular Papers , 2008
 
Seok-Hoon Kim, Jae-Sung Yoon, Changhyo Yu, Donghyun Kim, Kyusik Chung, Lee-Sup Kim
A 36fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine
IEEE Journal of Solid-State Circuits , 2008
 
Changhyo Yu, Kyusik Chung, Donghyun Kim, Lee-Sup Kim
An Energy-Efficient Mobile Vertex Processor with Multithread Expanded VLIW Architecture and Vertex Caches
IEEE Journal of Solid-State Circuits , 2007
 
Donghyun Kim, Kyusik Chung, Changhyo Yu, Chunho Kim, Inho Lee, Jaewan Bae, Young-Jun Kim, Jinaeon Lee
An SoC with 1.3 Gtexels/sec 3-D Graphics Full Pipeline Engine for Consumer Applications
IEEE Journal of Solid-State Circuits , 2006
 
International Conference Papers
Jae-Sung Yoon, Donghyun Kim, Changhyo Yu, Lee-Sup Kim
A 3D Graphics Processor with Fast 4D Vector Inner Product Units and Power Aware Texture Cache
IEEE Custom Integrated Circuits Conference , 2008
 
Kyusik Chung, Changhyo Yu, Donghyun Kim, Lee-Sup Kim
Tessellation-Enabled Shader for a Bandwidth-Limited 3D Graphics Engine
IEEE Custom Integrated Circuits Conference , 2008
 
Changhyo Yu, Kyusik Chung, Donghyun Kim, Lee-Sup Kim
A 186Mvertices/s 161mW Floating-Point Vertex Processor for Mobile Graphics Systems
IEEE Custom Integrated Circuits Conference , 2007
 
Jae-Sung Yoon, Changhyo Yu, Donghyun Kim, Lee-Sup Kim
Triangle-Level Depth Filter Method for Bandwidth Reduction in 3D Graphics Hardware
IEEE International Symposium on Circuits and Systems , 2007
 
Seok-Hoon Kim, Jae-Sung Yoon, Changhyo Yu, Donghyun Kim, Kyusik Chung, Lee-Sup Kim
A 36fps SXGA 3D Display Processor with a Programmable 3D Graphics Rendering Engine
IEEE International Solid-State Circuit Conference , 2007
 
Seunghyun Cho, Changhyo Yu, Lee-Sup Kim
An Efficient Texture Cache for Programmable Vertex Shaders
IEEE International Symposium on Circuits and Systems , 2006
 
Kyusik Chung, Changhyo Yu, Lee-Sup Kim
A Vertex Cache of Programmable Geometry Processor for Mobile Multimedia Application
IEEE International Symposium on Circuits and Systems , 2006
 
Changhyo Yu, Lee-Sup Kim
A 120Mvertices/s Multi-threaded VLIW Vertex Processor for Mobile Multimedia Applications
IEEE International Solid-State Circuit Conference , 2006
 
Changhyo Yu, Donghyun Kim, Lee-Sup Kim
A 33.2Mvertices/sec Programmable Geometry Engine for Multimedia Embedded System
IEEE International Symposium on Circuits and Systems , 2005
 
Donghyun Kim, Kyusik Chung, Changhyo Yu, Chunho Kim, Inho Lee, Jaewan Bae, Joungyoun Kim, Lee-Sup Kim
An SoC with 1.3Gtexels/sec 3-D Graphics Full Pipeline Engine for Consumer Applications
IEEE International Solid-State Circuit Conference , 2005
 
Changhyo Yu, Lee-Sup Kim
An Adaptive Spatial Filter for Early Depth Test
IEEE International Symposium on Circuits and Systems , 2004
 
Inho Lee, Joungyoun Kim, Yeonho Im, Yunseok Choi, HyunChul Shin, Changyoung Han, Donghyun Kim, Hyoungjoon Park, Youngil Seo, Kyusik Chung, Changhyo Yu, Kanghyup Chun, Lee-Sup Kim
A Hardware-like High-level Language Based Environment for 3D Graphics Architecture Exploration
IEEE International Symposium on Circuits and Systems, 2003
 
Changhyo Yu, Lee-Sup Kim
A Hierarchical Depth Buffer for Minimizing Memory Bandwidth in 3D Rendering Engine : DEPTH FILTER
IEEE International Symposium on Circuits and Systems , 2003